Dungeons and Dragons and Philosophy: Raiding the Temple of Wisdom
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Numar articol:205720333
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Preț:179,00 Lei
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Anuntul a expirat la:12.01.2023, 12:32
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Specificatii
This volume will convince readers that the swift ascent of the
tabletop role-playing game Dungeons and Dragons to worldwide
popularity in the 1970s and 1980s is the most exciting event in
popular culture since the invention of the motion picture. Dungeons
and Dragons and Philosophy presents twenty-one chapters by
different writers, all D&D aficionados but with starkly
different insights and points of view. It will be appreciated by
thoughtful fans of the game, including both those in their
thirties, forties, and fifties who have rediscovered the pastime
they loved as teenagers and the new teenage and college-student
D&D players who have grown up with gaming via computer and
console games and are now turning to D&D as a richer, fuller
gaming experience. The book is divided into three parts. The first,
Heroic Tier: The Ethical Dungeon-Crawler, explores what D&D has
to teach us about ethics and about how results from the
philosophical study of morality can enrich and transform the game
itself. Authors argue that it's okay to play evil characters,
criticize the traditional and new systems of moral alignment, and
(from the perspective of those who love the game) tackle head-on
the recurring worries about whether the game has problems with
gender and racial stereotypes. Readers of Dungeons and Dragons and
Philosophy will become better players, better thinkers, better
dungeon-masters, and better people. Part II, Paragon Tier: Planes
of Existence, arouses a new sense of wonder about both the real
world and the collaborative world game players create. Authors look
at such metaphysical questions as what separates magic from
science, how we express the inexpressible through collaborative
storytelling, and what the objects that populate Dungeons and
Dragons worlds can teach us about the equally fantastic objects
that surround us in the real world. The third part, Epic Tier:
Leveling Up, is at the crossroads of philosophy and the exciting
new field of Game Studies. The writers investigate what makes a
game a game, whether D&D players are artists producing works of
art, whether D&D (as one of its inventors claimed) could
operate entirely without rules, how we can overcome the
philosophical divide between game and story, and what types of
minds take part in D&D.
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