A Play of Bodies: How We Perceive Videogames
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Numar articol:205557405
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Anuntul a expirat la:03.12.2020, 10:49
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Specificatii
An investigation of the embodied engagement between the playing
body and the videogame: how player and game incorporate each
other.Our bodies engage with videogames in complex and fascinating
ways. Through an entanglement of eyes-on-screens, ears-at-speakers,
and muscles-against-interfaces, we experience games with our
senses. But, as Brendan Keogh argues in A Play of Bodies, this
corporal engagement goes both ways; as we touch the videogame, it
touches back, augmenting the very senses with which we perceive.
Keogh investigates this merging of actual and virtual bodies and
worlds, asking how our embodied sense of perception constitutes,
and becomes constituted by, the phenomenon of videogame play. In
short, how do we perceive videogames?Keogh works toward formulating
a phenomenology of videogame experience, focusing on what happens
in the embodied engagement between the playing body and the
videogame, and anchoring his analysis in an eclectic series of
games that range from mainstream to niche titles. Considering
smartphone videogames, he proposes a notion of co-attentiveness to
understand how players can feel present in a virtual world without
forgetting that they are touching a screen in the actual world. He
discusses the somatic basis of videogame play, whether games
involve vigorous physical movement or quietly sitting on a couch
with a controller; the sometimes overlooked visual and audible
pleasures of videogame experience; and modes of temporality
represented by character death, failure, and repetition. Finally,
he considers two metaphorical characters: the hacker, representing
the hegemonic, masculine gamers concerned with control and
configuration; and the cyborg, less concerned with control than
with embodiment and incorporation.
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